This page lists the features of a Dragon Shaman with alternate true dragons as a totem dragon. The content discussed on this page is the IP of Wizards of the Coast; this discussion is a fan-discussion, in no way meant to challenge the trademarks, intellectual property, or copyrights of Wizards of the Coast. This page will be removed immediately at the request of Wizards of the Coast.
The Dragon Shaman class is described in Player's Handbook II by WotC.
Metallic Dragons Chromatic Dragons Gem Dragons Planar Dragons Faerûnian Dragons Epic Dragons Non-dragons
These dragons appeared in a WotC web article and have since been updated in Dragons of Faerun (DrF).
| Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Mercury Dragon | Monster Mayhem, DrF | NG, CG, CN | Bluff, Disguise, Survival | Protected Sight (Ex): You are immune to blindness and dazzling, and you gain a +3 bonus to saving throws against light or pattern effects | Line of light (deals fire damage; immunity and resistance are to fire) |
| Steel Dragon | Monster Mayhem, DrF | LG, NG, LN, NE | Bluff, Disguise, Profession | Poison Resistance (Ex): You gain a +2 bonus on all Fortitude saving throws against poison | Line of acid |
Mon is Monsters of Faerun by WotC. All dragons from Mon received a brief 3.5e update in the Player's Guide to Faerûn web enhancement by WotC. Some of these dragons are older edition monsters updated in the Creature Catalog and may have either 3.0 or 3.5 edition rules.
| Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Brown Dragon | Mon 38 | LE, NE, CE | Bluff, Hide, Survival | Endure Elements (Sp): As the spell, except that you can target yourself only (at will). | Line of acid |
| Yellow Dragon | Creature Catalog | CN, NE, CE | Bluff, Spot, Survival | Endure Elements (Sp): As the spell, except that you can target yourself only (at will). | Cone of scorching air (fire damage) |
| Rainbow Dragon | Creature Catalog | LE, NE, CE | Appraise, Bluff, Spellcraft | Resist Energy (Sp): As the spell, except you cannot gain resistance to sonic energy and can target yourself only (at will). | Line of light (untyped damage; associated resistance and immunity are to fire) |
MM2 is Monster Manual II by WotC. The gem dragons received a 3.5e update in the MM2 update booklet, except for psionics. For psionics, I use the unofficial updates found here (by RavinRay of the WotC and EN World message boards). Some are found on the WotC website or the Creature Catalog. Note that I am no longer using psionics as a defining feature but rather neutrality and "gem" coloration.
| Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Amethyst Dragon | MM2 79 | NG, LN, N, CN, NE | Bluff, Hide, Move Silently | Body Equilibrium (Ps): As the psionic power (at will). | Line of force (Use d4 damage dice) |
| Crystal Dragon | MM2 81 | CG, CN, CE | Gather Information, Jump, Swim | Resilient Mind (Ex): You gain a +2 bonus on saves vs enchantment effects (including psionic powers from the telepathy discipline) (always active). | Cone of light (associated immunity is to cold, as is your resistance aura) |
| Emerald Dragon | MM2 82 | LG, LN, LE | Gather Information, Hide, Swim | Defensive Precognition (Ps): As the psionic power (at will). | Cone of sonic energy |
| Sapphire Dragon | MM2 84 | LG, LN, LE | Jump, Knowledge (history), Move Silently | Wall Walker (Ps): As the psionic power (at will). | Cone of sonic energy |
| Topaz Dragon | MM2 85 | CG, CN, CE | Hide, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of dehydration (Your associated immunity is to cold, as is your resistance aura) |
| Obsidian Dragon | Psionic Bestiary | LE, NE, CE | Appraise, Psicraft, Survival | Inertial Armor (Ps): As the psionic power, except not augmentable (at will). | Cone of fire |
| Amber Dragon | Creature Catalog | NG,LN,N,CN,NE | Jump,Spot,Survival | Hunter (Ex): You gain track as a bonus feat. Always active. | Cone of superheated sap (Use d4 damage dice for fire damage; in addition, anyone failing the Ref save is entangled as the spell for 1d4 rounds. DC to break out of the sap is the breath weapon DC) (Associated resistance and immunity are to fire.) |
Dra is the Draconomicon by WotC.
| Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Battle Dragon | Dra 176 | LG, NG, CG | Concentration, Diplomacy, Perform | Courage (Ex): You gain a +2 morale bonus to saving throws against charm or fear effects. Always active. | Cone of sonic energy |
| Chaos Dragon | Dra 179 | CG, CN, CE | Bluff, Hide, Move Silently | Entropic Shield (Sp): As the spell, except you can target yourself only (at will). | Line of random energy (20% chance of acid, cold, electricity, fire, or sonic chosen randomly each breath; your resistance aura and immunity are chosen randomly at character creation but do not change after) |
| Ethereal Dragon | Dra 179 | NG, LN, N, CN, NE | Appraise, Hide, Spot | Ethereal Vision (Ex): You can see ethereal creatures as if they were visible. Always active. | Cone of force (Use d4 damage dice) |
| Howling Dragon | Dra 180 | CN, CE, NE | Bluff, Listen, Move Silently | Feral Hunter (Ex): You gain a +5 bonus to Spot checks and to Survival checks made to track a creature. Always active. | Cone of sonic energy |
| Oceanus Dragon | Dra 181 | LG, NG, CG | Spot, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Line of electricity |
| Pyroclastic Dragon | Dra 183 | LN, LE, NE, CE | Bluff, Jump, Spot | Resist sound (Sp): As the spell resist energy, sonic energy only, except you can target yourself only (at will). | Cone of ash (damage is half fire and half sonic; associated immunity is to fire only) |
| Radiant Dragon | Dra 185 | LG, NG, LN | Diplomacy, Heal, Sense Motive | Protection from Evil (Sp): As the spell, except that you can target yourself only (at will). | Line of force (Use d4 damage dice) |
| Rust Dragon | Dra 186 | LG, LN, LE, NE | Knowledge (dungeoneering), Move Silently, Survival | Improved Sunder (Ex): You gain Improved Sunder as a bonus feat. Always active. | Line of acid |
| Styx Dragon | Dra 187 | LE, NE, CE | Spot, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Line of acid |
| Tarterian Dragon | Dra 189 | LE, NE, CE, CN | Bluff, Diplomacy, Sense Motive | Strength of Will (Ex): You gain a +2 morale bonus on saving throws against charm and compulsion effects. Always active. | Line of force (Use d4 damage dice) |
| Ectoplasmic Dragon | Psionic Bestiary | CG, CN, CE | Knowledge (psionics), Knowledge (the planes), Use Psionic Device | Chameleon (Ps): As the psionic power (at will) | Glob of flaming ectoplasm with a range given by the length of a dragon shaman's breath weapon line at your class level. This glob then explodes as a energy burst of fire of radius equal to 1/4 the range (round down to the nearest 5 ft) as the psionic power (nonaugmentable) with the damage given by your dragon shaman level. Associated immunity and resistance aura is to fire. |
Dra is the Draconomicon and Mon is Monsters of Faerun, both by WotC. All dragons from Mon received a brief 3.5e update in the Player's Guide to Faerûn web enhancement by WotC. The Mist Dragon appeared on WotC's website and received an update in Dragons of Faerun (DrF).
| Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Deep Dragon | Mon 40 | CN, NE, CE | Hide, Move Silently, Swim | Treasure Seeker (Ex): You gain a +5 competence bonus on Appraise and Search checks (always active). | Cone of acid |
| Fang Dragon | Mon 41 Dra 159 |
CG, CN, CE | Bluff, Jump, Survival | Ventriloquism (Sp): As the spell (at will). | Instead of a breath weapon, you gain a claw attack as a primary natural weapon; your claw attack deals 1d6+your Str bonus of damage and 1 negative level for every die of damage other dragon shaman deal with their breath weapon (a Fort save at your breath weapon DC negates). In addition, your claw attack overcomes damage reduction as if it were magic (at 4th level), silver (8th), chaotic-aligned (12th), cold iron (16th), and epic (20th) cumulative. (Instead of an energy immunity, you gain immunity to ability drain, and your resistance aura gives a bonus to saving throws against ability damage or drain) |
| Shadow Dragon | Mon 42 Dra 191 |
CN, NE, CE | Hide, Jump, Move Silently | Mirror Image (Sp): As the spell (at will). | Cone of energy drain; you deal as one negative level for every two dice of damage other dragon shaman deal with their breath weapons (A Fort save at your breath weapon DC negates). (Your associated immunity is to energy drain, and your resistance aura provides a bonus to saves versus illusions) |
| Song Dragon | Mon 44 | NG, CG, CN, CE | Bluff, Disguise, Jump | Feather Fall (Sp): As the spell, except that you can target yourself only (at will). | Cone of electricity |
| Mist Dragon | Monster Mayhem, DrF | NG, LN, N, CN, NE | Bluff, Sense Motive, Survival | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of steam (deals fire damage; associated immunity and resistance are to fire) |
| Maztican Dragon, aka Rain Dragon, aka Tlalocoatl | Creature Catalog | LN,NE,LE | Spellcraft, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of cold |
Epic dragons are described in the Epic Level Handbook (I think) and the System Reference Document (from WotC but available online many places).
| Totem Dragon | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Force Dragon | SRD | NG, LN, N, CN, NE | Concentration, Knowledge (the planes), Spellcraft | Mage Armor (Sp): As the spell, except you can target yourself only (at will) | Cone of force (Use d4 damage dice) |
| Prismatic Dragon | SRD | NG, LN, N, CN, NE | Knowledge (arcana), Perform (singing or oratory), Search | Mage Armor (Sp): As the spell, except you can target yourself only (at will) | Cone of light (Immunity and resistance aura are to spells with the Light descriptor and to blindness) |
Here are some other monsters from the MM1 (or SRD) for your consideration as totems, courtesy of EN World member Nifft.
| Totem Monster | Source | Alignments | Class Skills | Draconic Adaptation | Breath Weapon |
|---|---|---|---|---|---|
| Ankheg | SRD | NG, LN, N, CN, NE | Jump, Listen, Knowledge (geography) | See Invisibility (Sp): As the spell, except you can target yourself only (at will) | Line of acid |
| Behir | SRD | NG, LN, N, CN, NE | Hide, Spot, Survival | Spider Climb (Sp): As the spell, except you can target yourself only (at will) | Line of electricity |
| Frost Worm | SRD | NG, LN, N, CN, NE | Hide, Listen, Perform (vocal) | Endure Elements (Sp): As the spell, except you can target yourself only (at will) | Cone of cold |
| Pyrohydra | SRD | NG, LN, N, CN, NE | Spot, Survival, Swim | Water Breathing (Ex): You can breathe underwather indefinitely and can freely use spells and other abilities underwater (always active). | Cone of Fire |